local mod	= DBM:NewMod("Anub'Rekhan", "DBM-Naxx", 1)
local L		= mod:GetLocalizedStrings()

mod:SetRevision("@file-date-integer@")
mod:SetCreatureID(15956)
mod:SetEncounterID(1107)
mod:SetModelID(15931)
mod:RegisterCombat("combat_yell", L.Pull1, L.Pull2)

mod:RegisterEventsInCombat(
	"SPELL_CAST_START 28785 28783",--54021
	"SPELL_AURA_REMOVED 28785"--54021
)

--TODO, add timer for crypt guards?
--TODO, warn if players are taking damage from locust swarm to move further away from boss?
--[[
(ability.id = 28783 or ability.id = 28785) and type = "begincast"
 or ability.id = 28785 and type = "removebuff"
 --]]
local warningLocustSoon		= mod:NewSoonAnnounce(28785, 2)
local warningLocustFaded	= mod:NewFadesAnnounce(28785, 1)
local warnImpale			= mod:NewTargetNoFilterAnnounce(28783, 3)

local specialWarningLocust	= mod:NewSpecialWarningSpell(28785, nil, nil, nil, 2, 2)
local yellImpale			= mod:NewYell(28783)

local timerLocustIn			= mod:NewCDTimer(80, 28785, nil, nil, nil, 6)-- 80-104
local timerLocustFade 		= mod:NewBuffActiveTimer(23, 28785, nil, nil, nil, 6)

function mod:OnCombatStart(delay)
	timerLocustIn:Start(80 - delay)--80-100
	warningLocustSoon:Schedule(75 - delay)
end

do
	local LocustSwarm, Impale = DBM:GetSpellInfo(28785), DBM:GetSpellInfo(28783)
	function mod:ImpaleTarget(targetname, uId)
		if not targetname then return end
		warnImpale:Show(targetname)
		if targetname == UnitName("player") then
			yellImpale:Yell()
		end
	end
	function mod:SPELL_CAST_START(args)
		--if args:IsSpellID(28785, 54021) then  -- Locust Swarm
		if args.spellName == LocustSwarm then  -- Locust Swarm
			specialWarningLocust:Show()
			specialWarningLocust:Play("aesoon")
			timerLocustIn:Stop()
			timerLocustFade:Start(23)
		elseif args.spellName == Impale then  -- Impale
			self:BossTargetScanner(args.sourceGUID, "ImpaleTarget", 0.1, 6)
		end
	end

	function mod:SPELL_AURA_REMOVED(args)
		--if args:IsSpellID(28785, 54021) and args.auraType == "BUFF" then
		if args.spellName == LocustSwarm and args:IsDestTypeHostile() then--Want it removing from boss, not players, without ID we check hostility of affected unit
			warningLocustFaded:Show()
			timerLocustIn:Start(69.2)--More consistent
			warningLocustSoon:Schedule(54.2)
		end
	end
end
